glm::refractexample

genTypeglm::refract,(,genTypeconst&,I,.genTypeconst&,N,.typenamegenType::value_typeconst&,eta.)FortheincidentvectorIandsurfacenormalN, ...,GLMvectorhaveastaticlengthfunctionwhichreturnsthedimensionofthevectortype,soglm::vec2::length()returns2,glm::vec3::length()returns3...,Functionglm::builtin::refract[−][src]...FortheincidentvectorIandsurfacenormalN,andtheratioofindicesofrefractio...

Geometric functions

genType glm::refract, (, genType const &, I,. genType const &, N,. typename genType::value_type const &, eta. ) For the incident vector I and surface normal N, ...

glm

GLM vector have a static length function which returns the dimension of the vector type, so glm::vec2::length() returns 2, glm::vec3::length() returns 3...

glm::builtin::refract

Function glm::builtin::refract [−] [src] ... For the incident vector I and surface normal N, and the ratio of indices of refraction eta , return the refraction ...

GLSL Refract

2014年5月5日 — I'm trying to understand how to use glsl's refract function for ray tracing. Let's say that I have an object with a refractive index of 1.5. If ...

GLSL refract function explanation available?

2013年12月27日 — Im trying to debug my simple raytracer that simulates rays from one spot crossing a lens. I just need the refraction effect for this. I tried to ...

Reflect and Refract Functions

Some of more complex ones are reflect and refract, which calculate vector reflection and refraction in relation to the normal of a surface. How to implement ...

refract

Description. For a given incident vector I , surface normal N and ratio of indices of refraction, eta , refract returns the refraction vector, R .

refract_vec in nalgebra_glm

Function nalgebra_glm::refract_vec. Copy item path ... For the incident vector i and surface normal n , and the ratio of indices of refraction eta , return the ...

Why does invoking glm:

2016年3月14日 — At the present time, I make a simple raytracing project and I encounter an issue : When I invoking the glm::refract function, it returns me a ...